using Microsoft.Xna.Framework;
using Rocuna.Core;

namespace Rocuna.GameEngine.State.Screens
{
    /// <summary>
    /// Base screen for rendering game play.
    /// </summary>
    public class GameScreen : Screen
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="GameScreen"/> class.
        /// </summary>
        /// <param name="game"></param>
        public GameScreen(Game game)
            : base(game)
        {
        }
    }
}